Welcome to Tech blog at Zynga
We’ve been heads down here at Zynga over the last few years but we’ve always been big fans of open source and open information. We’ve learned and leveraged a lot from others and we hope that this site...
View ArticleWhere is the Public Cloud 2.0?
I had the privilege of speaking at Datacenter Dynamics last week in San Francisco to explain how Zynga approaches the cloud. Part of my keynote covered what’s next for “Cloud 2.0″ and what’s needed in...
View ArticleBuilding a scalable game server
We at Zynga have been busy building a game server that can scale to support hundreds of millions of users. Although the industry has a decade of collective experience in deploying massive web...
View ArticleThe Evolution of zCloud
Zynga’s mission is to connect the world through games. Making games accessible to millions of people, and bringing play to everyone, everywhere, takes a lot of tech power and innovation. It all starts...
View ArticleWhat Powers Play at Zynga
Here at Code.Zynga, we talk a lot about the sheer scale and engineering power it takes to operate Zynga games as live services. This time, we thought it’d be fun to show you. See for yourself with our...
View ArticleScale Something: How Draw Something rode its rocket ship of growth
I’ve worked at OMGPOP for almost 4 years now and have seen it transform from a dating company, a games company and then find its footing in mobile games. We’ve done tons of stuff, tried many different...
View ArticlePlayScript – A Compiler and Runtime for a Cross Platform World
We are excited to announce that we are open sourcing the PlayScript compiler and runtime, which we hope will help developers with a toolset that aims to comprehensively target the diverse web and...
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